It’s the Simple Things…
Alen Chao | May 11, 2012
These days, the gaming industry is dominated by the hype and flash of big development companies making blockbuster games. They were critical in the heydays when video games were just a budding hobby, and mostly responsible for the widespread use today. Every season, new games are coming out, rehashing the previous successes while slapping on an extra “perk” or “choose-your-own” mechanics. Despite the decades of developing games and millions of dollars in financial backing, these games are still hit or miss. Yet, they continue to hold the measuring stick by which popular video games are defined. How to solve this dilemma of consistently obtaining and playing an enjoyable game?
Read moreResearch Assistants Needed!
Katelyn Procci | February 4, 2012
Are you interested in seeing how a research lab works? Would you like to experience science first-hand? The RETRO lab needs you!
Read moreMe and My Avatar
Shan Lakhmani | May 1, 2012
In a computer game, one must not only have some control over the environment, but one must also be able to leverage this control to accomplish a goal set by the game (Garris, Ahlers, & Driskell, 2002). While there are a number of ways to implement this control, one of the more popular ways of doing so is to establish a digital representation of the self so that one can manipulate objects in the games virtual space. This digital representation is called an Avatar (Lim & Reeves, 2008).
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