Lunar Quest is a Massive Multiplayer Online Game (MMOG) for the PC that puts players in a large, persistent multiplayer game world set on the Earth’s moon. Players assume the role of lunar explorers, builders, and scientists who guide humanity’s efforts to colonize the moon. By themselves or with others, players explore and develop the lunar frontier. Players advance their characters by their actions and by showing their knowledge of science concepts in physics. Advancement is awarded with access to new skills, equipment and “prestige” items that allow each player’s avatar to be unique in skills and appearance. The game world is a persistent and dynamic simulation of lunar ecology and economy where the computer controlled population of settlers rises and falls based on the resources available to them. Players interact with the world by discovering and exploiting its resources and by building new man-made features to help advance the colony.
This game is innovative in that it uses 2D mini-games that are embedded within the larger, immersive 3D environment to leverage physics knowledge and elicit practice. Lunar Quest was the first ever informal educational video game funded by the National Science Foundation as part of the national STEM (Science, Technology, Engineering, and Math) awareness and education enhancement movement. The innovative technique RETRO leveraged of having 2D instructional Flash games spawn within a 3D world was impressive enough for Lunar Quest to be part of Multiverse‘s demo on the exhibit floor of the 2008 Game Developer’s Conference in San Francisco. A follow-up grant was awarded by NSF to UCF Engineering and their research is now focused on developing an editor tool for instructors to access and create custom lesson plans in the game’s world.
Lunar Quest’s Opening Cinematic.
If you would like to know more about this game or would like to play one of its 8 minigames, click below to check out the official Lunar Quest website!
|Lab Directors||Drs. Clint Bowers & Jan Cannon-Bowers|
|Subject Matter Experts||Dr. Corbin Covault, Dr. Merrilea Mayo, Dr. Ricardo Mena|
|Executive Producer||Peter Smith|
|Lead Game Designer||Tim Holt|
|Associate Producers||Rachel Joyce, Dr. Alicia Sanchez|
|Lead Programmer||Tim Holt|
|Programmers||Kyle Farris, Brian Stabile|
|Lead Artist (2D, 3D, Video)||Julian Orrego|
|3D Modeler||Brent Hermanski|
|Graphic Designer||Sae Schatz|