Archive for January, 2012

Flash builder containers with SWF files…

Greg Pardo | January 27, 2012 Here at RETRO Lab we like to get things done right the first time. This post is for any programmers out there who struggle with flash containers. First let me begin by saying that as a developer, you don’t always know how the client will be using what you’ve […]

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New semester, new projects.

Katelyn Procci | January 13, 2012 It’s been an extremely productive winter break. We finished up some of our development projects, finished a paper reporting on a study from our Game-Based Training research effort, edited a few other potential publications, and wrote a few grants. We’ve also been updating the website with information. Now we’re […]

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Can opening cinematics enhance learning?

Shan Lakhmani | January 5, 2012 Like many others, I remember, years ago, watching the opening cinematic for Final Fantasy VII for the very first time and knowing that we had entered a brand new age. Since then, video games have been using more and more elaborate opening cinematics to entice people to play the […]

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