Archive for July, 2012

USS Rivet City – Presentation from Games for Change 2012

Katelyn Procci | July 23, 2012 When we were but two mere semesters into graduate school, Alen scoured my Facebook and made this. Well, a few years later, I was lucky enough to present RETRO’s work on our Rivet City mod at the 9th Annual Games for Change Festival. Rather than show off what we […]

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Quantified Smiles: Physiological Feedback and User Experience

Shan Lakhmani | July 14, 2012 When we create something—be it text editor, game, or even plunger—we create a user reaction to that item we’ve created. If you create a plunger with a three-inch handle, you are also creating a frustrating user experience. One must not only try to create a positive user experience, but […]

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Pre-Festival Summit: Federal Games Working Group

Jenny Vogel | July 5, 2012 Two weeks ago I got the opportunity to attend my first conference! It was the “Games for Change” 2012 conference in New York City. The first day was the pre-festival summit, which was an interesting experience, because it allowed all the people in attendance to gather together in a […]

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Games for Change 2012

Katelyn Procci | July 2, 2012 Two of us from RETRO, myself and Jenny Vogel, attended the 9th annual Games for Change last week held at NYU. It was a wonderful event, filled with really great speakers. Jenny also attended the pre-festival Federal Games Working Group earlier in the week, which she will be blogging […]

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