Archive for November, 2012

Know Your Audience

Corina Lechin | November 30, 2012 Picture this: You spend six months working on the design of a serious game for the Peruvian drilling industry. After going over what seems like every article on training, and transfer of training out there and racking your brain for all the knowledge you have acquired in graduate school; […]

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“Serious Game” and “Commercially Successful Franchise” Are Not Mutually Exclusive

Katelyn Procci | November 16, 2012 To play a game is to learn the rules of the game world and to apply them in order to achieve objectives. This need to utilize knowledge during play is central to the effectiveness of serious games. If you can make an individual engage and apply content in a […]

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My First Usability Study

Jenny Vogel | November 9, 2012 Being an information technology student at RETRO has its pros and cons. I feel like I can put my technology background to use while solving problems in the lab, however, I am often left out of fully understanding projects that are heavy in specialized psychology terminology. That’s why I […]

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Budget Hero: A game to balance the Federal budget

Kai Wong | November 2, 2012 As the 2012 Presidential election draws near, politicians are employing a number of strategies to address many key issues that voters have. One such issue is the economy and balancing the Federal budget. However, for many, this has become a buzzword: while politicians may offer plans toward economic recovery, […]

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