Archive for December, 2012

Gamers: Harder, Better, Faster, Stronger

Katelyn Procci | December 21, 2012 All of those hours spent with a controller in your hand might make you better suited for learning certain tasks in the medical profession. Last Month, Wired UK published an article in which they reported on a study by Dr. Sami Kilic from the University of Texas Medical Branch, […]

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SNE Requirements of Emergency Management Training

Asli Soyler Akbas | December 17, 2012 Disaster management demonstrates three characteristics: ‘Uniqueness’, ‘Transient Nature’, and being a ‘Novel Process’ [1], making events and actions of the affected population unpredictable. This requires emergency response personnel to use their knowledge and skills gained from prior training. Capturing this in game-based training, through the use of synthetic […]

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Modifying Player Behavior with Psychology: League of Legends

Jen Loglia | December 13, 2012 Like many other gamers (and people who like playing games), I have been sucked into the vortex that is League of Legends. League of Legends (LoL) was created by Riot Games, and is a free-to-play, Massive Online Battle Arena (MOBA) game, which requires teams of players to destroy the […]

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Attack Its Weak Point for Massive Damage: Guiding Attention in Virtual Environments

Shan Lakhmani | December 11, 2012 I have been conditioned, over the course of many years of playing video games, to attack giant beasts when they are flipped over, to stab glowing sigils, and to toss eggs into fanged maws. While this may make me an unpopular guest at dinner parties, it makes me really good […]

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