Archive for Article
The Application of Light and Shadow in Splinter Cell: Conviction
Alen Chao | February 20, 2012 Warning: Contains Spoilers Color and lighting are two devices often used in the media to convey certain messages or highlight important aspects of the story. Video games did not fully utilize these devices outside of providing relative realism to an otherwise monochromatic game. Perhaps, that is due to the [...]
Read moreCan opening cinematics enhance learning?
Shan Lakhmani | January 5, 2012 Like many others, I remember, years ago, watching the opening cinematic for Final Fantasy VII for the very first time and knowing that we had entered a brand new age. Since then, video games have been using more and more elaborate opening cinematics to entice people to play the [...]
Read moreDeveloping Serious Games
Katelyn Procci | October 31, 2011 You should always be proud of your work, no matter what you do. Serious games research labs, such as my own, provide a unique opportunity with respect to this. Aside from being able to create a piece of art (yes, I’m one of those games-as-art types) that people enjoy [...]
Read more
