Archive for Article

Know Your Audience

Corina Lechin | November 30, 2012 Picture this: You spend six months working on the design of a serious game for the Peruvian drilling industry. After going over what seems like every article on training, and transfer of training out there and racking your brain for all the knowledge you have acquired in graduate school; […]

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My First Usability Study

Jenny Vogel | November 9, 2012 Being an information technology student at RETRO has its pros and cons. I feel like I can put my technology background to use while solving problems in the lab, however, I am often left out of fully understanding projects that are heavy in specialized psychology terminology. That’s why I […]

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Human Factors students: What should we be doing?

Katelyn Procci | October 31, 2012 I spent the last week in Boston attending the Human Factors and Ergonomics Society’s 56th Annual Meeting. Compared to last year, there were far more talks focused on serious games and game design issues, which is really great to see (more on that later). One of the most interesting […]

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Rantings of an Undergrad: How to Get into a Lab and Why I’m Glad I’m in RETRO

Katherine Hancock | October 26, 2012 I want to extend a hand to any undergrad who stumbles across this lab blog because they’re looking into volunteering and feels maybe a little scared about it. I want to provide a little information and advice that they might not have heard before.

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Training the Workforce, Part 2: Video Games in Business – A Generational Divide?

Skilan Ortiz | October 22, 2012 This is part 2 of an on-going series of blogs on using games for training the workforce.  When you take the time to think about it, you begin to realize that we are living in a very exciting time for the field of training. With technology constantly advancing at […]

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Video Games and Incidental Learning

Michael Schwartz | October 19, 2012 I was shocked to hear a friend speaking Latin yesterday. He’d never expressed an interest in Latin before. Maybe he’s possessed. Before I summoned a young priest and an old priest, I asked if he was taking a class or had recently purchased a Rosetta Stone course. He said, […]

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Training the Workforce Part 1: Transfer of Training

Brian Eddy | October 15, 2012 This is part 1 of an on-going series of blogs on using games for training the workforce.  Have you ever had a job that left you dumbfounded on the first day of interaction? Are you finding yourself unproductive and lacking some skills or knowledge essential to complete a task? […]

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Emoticons in the Workplace

Jen Loglia | October 8, 2012 Scenario 1: You’re at work. You’re sitting at your desk, when an email pops into your inbox. It’s from your boss (gasp).

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Anonymity and Online Gaming

Shan Lakhmani | September 29, 2012 I was making dinner one night while my roommate was playing Call of Duty on his PlayStation 3. As I was cutting onions, angry high schoolers were saying some very unkind things to him. By the time they had started to question his sexuality, I had started thinking: Why […]

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USS Rivet City – Presentation from Games for Change 2012

Katelyn Procci | July 23, 2012 When we were but two mere semesters into graduate school, Alen scoured my Facebook and made this. Well, a few years later, I was lucky enough to present RETRO’s work on our Rivet City mod at the 9th Annual Games for Change Festival. Rather than show off what we […]

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