Archive for Article

Augmented Reality Serious Games

Katelyn Procci | April 11, 2012 Augmented reality (AR) involves somehow supplementing the real world, often by overlaying virtually-generated information and animations onto real-time video of the actual environment. AR using head-mounted displays has long-been implemented1. In recent years, however, the technology required for augmented reality (cameras, processing power, video cards, and displays) has become […]

Read more

To simulate or not to simulate?

Corina Lechin | March 23, 2012 Today’s games and simulations allow one to see, be, and experience anything programmers and graphic artists can create. Skyrim is a great example of a game that allows you have unique experiences.

Read more

Evolvement of Training Methods: The Tablet Era

Asli Soyler Akbas | March 3, 2012 Rapidly advancing technologies introduce new challenges and requirements for individuals on a daily basis. Whether it is a new household tool or software, individuals feel the necessity to look for solutions that would help them learn, understand or advance in their area of interest, forcing a demand in […]

Read more

The Application of Light and Shadow in Splinter Cell: Conviction

Alen Chao | February 20, 2012 Warning: Contains Spoilers Color and lighting are two devices often used in the media to convey certain messages or highlight important aspects of the story. Video games did not fully utilize these devices outside of providing relative realism to an otherwise monochromatic game. Perhaps, that is due to the […]

Read more

Can opening cinematics enhance learning?

Shan Lakhmani | January 5, 2012 Like many others, I remember, years ago, watching the opening cinematic for Final Fantasy VII for the very first time and knowing that we had entered a brand new age. Since then, video games have been using more and more elaborate opening cinematics to entice people to play the […]

Read more

Developing Serious Games

Katelyn Procci | October 31, 2011 You should always be proud of your work, no matter what you do. Serious games research labs, such as my own, provide a unique opportunity with respect to this. Aside from being able to create a piece of art (yes, I’m one of those games-as-art types) that people enjoy […]

Read more