Archive for Authors

Minigames for Mental Health

Katelyn Procci | August 2, 2013 I’m pleased to announce that we recently published a new article in the Games for Health Journal. Titled “Minigames for Mental Health: Improving Warfighters’ Coping Skills and Awareness of Mental Health Resources”, this article reports on a validation study we conducted as a part of the Resilience Minigames research […]

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IllumiRoom and Presence

Michael Schwartz | April 14, 2013 There exists much speculation about when the next version of Microsoft’s gaming console, Xbox 720 (aka Durango), will release; however, the Washington based company has already released details about a next-generation immersive gaming system which extends gameplay beyond the television screen.

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Selective Mutism App at FLAVRS 2013

Katelyn Procci | March 30, 2013 On Monday, March 18, 2013, the Selective Mutism app was shown at the Florida Academic Virtual Reality Showcase (FLAVRS) here in Orlando. This event was a part of the IEEE Virtual Reality 2013 conference, which had nearly two-dozen stations featuring VR-related work from a variety of Florida-based universities.

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Training the Workforce, Part 5: Feedback Motivation in Action

Jen Loglia | March 14, 2013 This is part 4 of an on-going series of blogs on using games for training the workforce. My boyfriend was sitting at the computer and called out to me “We should do this together.”  Naturally, I responded “Do what together?”  He replied, “Learn French.”  Nuh uh, nope, I did […]

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Training the Workforce, Part 4: Can I Get a Little Feedback?

Skilan Ortiz | February 28, 2013 This is part 4 of an on-going series of blogs on using games for training the workforce.   The first 3 parts of this Training the Workforce series has seen us take a look at transfer of training, the potential of using video game training, and how motivation can […]

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Training the Workforce, Part 3: What Motivates Your Employees To Perform?

Brian Eddy | February 4, 2013 This is part 3 of an on-going series of blogs on using games for training the workforce. In my previous blog, I talk about my experiences with two organizations and the effectiveness of training types and feedback procedures presented to the trainee. This blog however, will diverge from the […]

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Lift-Off! wins Best of Show Academic – Student at the 3rd Annual Serious Games and Virtual Environments Showcase!

Katelyn Procci | January 29, 2013 The 3rd Annual Serious Games and Virtual Environments Showcase was held this past Monday (1/28/2013) in Orlando, Florida at the International Meeting on Simulation in Healthcare 2013, sponsored by the Society for Simulation in Healthcare. The arcade featured games from both academic labs and commercial organizations. During the awards […]

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The Case for Iterative Usability Testing

Michael Schwartz | January 25, 2013 Imagine you’re trying out a new recipe for a sauce. The tomatoes and onions have been chopped and added, the fresh basil and thyme mixed in, and the mixture simmers on the stove. You’re left with nothing to do for several hours except clean up and maybe work on […]

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Gamers: Harder, Better, Faster, Stronger

Katelyn Procci | December 21, 2012 All of those hours spent with a controller in your hand might make you better suited for learning certain tasks in the medical profession. Last Month, Wired UK published an article in which they reported on a study by Dr. Sami Kilic from the University of Texas Medical Branch, […]

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SNE Requirements of Emergency Management Training

Asli Soyler Akbas | December 17, 2012 Disaster management demonstrates three characteristics: ‘Uniqueness’, ‘Transient Nature’, and being a ‘Novel Process’ [1], making events and actions of the affected population unpredictable. This requires emergency response personnel to use their knowledge and skills gained from prior training. Capturing this in game-based training, through the use of synthetic […]

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