Archive for Katelyn Procci

Minigames for Mental Health

Katelyn Procci | August 2, 2013 I’m pleased to announce that we recently published a new article in the Games for Health Journal. Titled “Minigames for Mental Health: Improving Warfighters’ Coping Skills and Awareness of Mental Health Resources”, this article reports on a validation study we conducted as a part of the Resilience Minigames research […]

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Selective Mutism App at FLAVRS 2013

Katelyn Procci | March 30, 2013 On Monday, March 18, 2013, the Selective Mutism app was shown at the Florida Academic Virtual Reality Showcase (FLAVRS) here in Orlando. This event was a part of the IEEE Virtual Reality 2013 conference, which had nearly two-dozen stations featuring VR-related work from a variety of Florida-based universities.

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Lift-Off! wins Best of Show Academic – Student at the 3rd Annual Serious Games and Virtual Environments Showcase!

Katelyn Procci | January 29, 2013 The 3rd Annual Serious Games and Virtual Environments Showcase was held this past Monday (1/28/2013) in Orlando, Florida at the International Meeting on Simulation in Healthcare 2013, sponsored by the Society for Simulation in Healthcare. The arcade featured games from both academic labs and commercial organizations. During the awards […]

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Gamers: Harder, Better, Faster, Stronger

Katelyn Procci | December 21, 2012 All of those hours spent with a controller in your hand might make you better suited for learning certain tasks in the medical profession. Last Month, Wired UK published an article in which they reported on a study by Dr. Sami Kilic from the University of Texas Medical Branch, […]

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“Serious Game” and “Commercially Successful Franchise” Are Not Mutually Exclusive

Katelyn Procci | November 16, 2012 To play a game is to learn the rules of the game world and to apply them in order to achieve objectives. This need to utilize knowledge during play is central to the effectiveness of serious games. If you can make an individual engage and apply content in a […]

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Human Factors students: What should we be doing?

Katelyn Procci | October 31, 2012 I spent the last week in Boston attending the Human Factors and Ergonomics Society’s 56th Annual Meeting. Compared to last year, there were far more talks focused on serious games and game design issues, which is really great to see (more on that later). One of the most interesting […]

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RETRO @ HFES 2012 Preview

Katelyn Procci | October 19, 2012 Both Shan and I are very excited about next week… We are both presenting something at the upcoming Human Factors and Ergonomics Society’s 56th Annual Meeting in Boston. I’m particulary excited for all of this year’s sessions that are dedicated to games! Expect notes and musings on the conference […]

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USS Rivet City – Presentation from Games for Change 2012

Katelyn Procci | July 23, 2012 When we were but two mere semesters into graduate school, Alen scoured my Facebook and made this. Well, a few years later, I was lucky enough to present RETRO’s work on our Rivet City mod at the 9th Annual Games for Change Festival. Rather than show off what we […]

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Games for Change 2012

Katelyn Procci | July 2, 2012 Two of us from RETRO, myself and Jenny Vogel, attended the 9th annual Games for Change last week held at NYU. It was a wonderful event, filled with really great speakers. Jenny also attended the pre-festival Federal Games Working Group earlier in the week, which she will be blogging […]

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Augmented Reality Serious Games

Katelyn Procci | April 11, 2012 Augmented reality (AR) involves somehow supplementing the real world, often by overlaying virtually-generated information and animations onto real-time video of the actual environment. AR using head-mounted displays has long-been implemented1. In recent years, however, the technology required for augmented reality (cameras, processing power, video cards, and displays) has become […]

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