Archive for Authors

Know Your Audience

Corina Lechin | November 30, 2012 Picture this: You spend six months working on the design of a serious game for the Peruvian drilling industry. After going over what seems like every article on training, and transfer of training out there and racking your brain for all the knowledge you have acquired in graduate school; […]

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“Serious Game” and “Commercially Successful Franchise” Are Not Mutually Exclusive

Katelyn Procci | November 16, 2012 To play a game is to learn the rules of the game world and to apply them in order to achieve objectives. This need to utilize knowledge during play is central to the effectiveness of serious games. If you can make an individual engage and apply content in a […]

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My First Usability Study

Jenny Vogel | November 9, 2012 Being an information technology student at RETRO has its pros and cons. I feel like I can put my technology background to use while solving problems in the lab, however, I am often left out of fully understanding projects that are heavy in specialized psychology terminology. That’s why I […]

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Budget Hero: A game to balance the Federal budget

Kai Wong | November 2, 2012 As the 2012 Presidential election draws near, politicians are employing a number of strategies to address many key issues that voters have. One such issue is the economy and balancing the Federal budget. However, for many, this has become a buzzword: while politicians may offer plans toward economic recovery, […]

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Human Factors students: What should we be doing?

Katelyn Procci | October 31, 2012 I spent the last week in Boston attending the Human Factors and Ergonomics Society’s 56th Annual Meeting. Compared to last year, there were far more talks focused on serious games and game design issues, which is really great to see (more on that later). One of the most interesting […]

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Rantings of an Undergrad: How to Get into a Lab and Why I’m Glad I’m in RETRO

Katherine Hancock | October 26, 2012 I want to extend a hand to any undergrad who stumbles across this lab blog because they’re looking into volunteering and feels maybe a little scared about it. I want to provide a little information and advice that they might not have heard before.

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Training the Workforce, Part 2: Video Games in Business – A Generational Divide?

Skilan Ortiz | October 22, 2012 This is part 2 of an on-going series of blogs on using games for training the workforce.  When you take the time to think about it, you begin to realize that we are living in a very exciting time for the field of training. With technology constantly advancing at […]

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RETRO @ HFES 2012 Preview

Katelyn Procci | October 19, 2012 Both Shan and I are very excited about next week… We are both presenting something at the upcoming Human Factors and Ergonomics Society’s 56th Annual Meeting in Boston. I’m particulary excited for all of this year’s sessions that are dedicated to games! Expect notes and musings on the conference […]

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Training the Workforce Part 1: Transfer of Training

Brian Eddy | October 15, 2012 This is part 1 of an on-going series of blogs on using games for training the workforce.  Have you ever had a job that left you dumbfounded on the first day of interaction? Are you finding yourself unproductive and lacking some skills or knowledge essential to complete a task? […]

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Emoticons in the Workplace

Jen Loglia | October 8, 2012 Scenario 1: You’re at work. You’re sitting at your desk, when an email pops into your inbox. It’s from your boss (gasp).

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