Archive for Authors

Modifying Player Behavior with Psychology: League of Legends

Jen Loglia | December 13, 2012 Like many other gamers (and people who like playing games), I have been sucked into the vortex that is League of Legends. League of Legends (LoL) was created by Riot Games, and is a free-to-play, Massive Online Battle Arena (MOBA) game, which requires teams of players to destroy the […]

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Attack Its Weak Point for Massive Damage: Guiding Attention in Virtual Environments

Shan Lakhmani | December 11, 2012 I have been conditioned, over the course of many years of playing video games, to attack giant beasts when they are flipped over, to stab glowing sigils, and to toss eggs into fanged maws. While this may make me an unpopular guest at dinner parties, it makes me really good […]

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Know Your Audience

Corina Lechin | November 30, 2012 Picture this: You spend six months working on the design of a serious game for the Peruvian drilling industry. After going over what seems like every article on training, and transfer of training out there and racking your brain for all the knowledge you have acquired in graduate school; […]

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“Serious Game” and “Commercially Successful Franchise” Are Not Mutually Exclusive

Katelyn Procci | November 16, 2012 To play a game is to learn the rules of the game world and to apply them in order to achieve objectives. This need to utilize knowledge during play is central to the effectiveness of serious games. If you can make an individual engage and apply content in a […]

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My First Usability Study

Jenny Vogel | November 9, 2012 Being an information technology student at RETRO has its pros and cons. I feel like I can put my technology background to use while solving problems in the lab, however, I am often left out of fully understanding projects that are heavy in specialized psychology terminology. That’s why I […]

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Budget Hero: A game to balance the Federal budget

Kai Wong | November 2, 2012 As the 2012 Presidential election draws near, politicians are employing a number of strategies to address many key issues that voters have. One such issue is the economy and balancing the Federal budget. However, for many, this has become a buzzword: while politicians may offer plans toward economic recovery, […]

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Human Factors students: What should we be doing?

Katelyn Procci | October 31, 2012 I spent the last week in Boston attending the Human Factors and Ergonomics Society’s 56th Annual Meeting. Compared to last year, there were far more talks focused on serious games and game design issues, which is really great to see (more on that later). One of the most interesting […]

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Rantings of an Undergrad: How to Get into a Lab and Why I’m Glad I’m in RETRO

Katherine Hancock | October 26, 2012 I want to extend a hand to any undergrad who stumbles across this lab blog because they’re looking into volunteering and feels maybe a little scared about it. I want to provide a little information and advice that they might not have heard before.

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Training the Workforce, Part 2: Video Games in Business – A Generational Divide?

Skilan Ortiz | October 22, 2012 This is part 2 of an on-going series of blogs on using games for training the workforce.  When you take the time to think about it, you begin to realize that we are living in a very exciting time for the field of training. With technology constantly advancing at […]

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RETRO @ HFES 2012 Preview

Katelyn Procci | October 19, 2012 Both Shan and I are very excited about next week… We are both presenting something at the upcoming Human Factors and Ergonomics Society’s 56th Annual Meeting in Boston. I’m particulary excited for all of this year’s sessions that are dedicated to games! Expect notes and musings on the conference […]

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