Archive for Authors

Video Games and Incidental Learning

Michael Schwartz | October 19, 2012 I was shocked to hear a friend speaking Latin yesterday. He’d never expressed an interest in Latin before. Maybe he’s possessed. Before I summoned a young priest and an old priest, I asked if he was taking a class or had recently purchased a Rosetta Stone course. He said, […]

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Training the Workforce Part 1: Transfer of Training

Brian Eddy | October 15, 2012 This is part 1 of an on-going series of blogs on using games for training the workforce.  Have you ever had a job that left you dumbfounded on the first day of interaction? Are you finding yourself unproductive and lacking some skills or knowledge essential to complete a task? […]

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Emoticons in the Workplace

Jen Loglia | October 8, 2012 Scenario 1: You’re at work. You’re sitting at your desk, when an email pops into your inbox. It’s from your boss (gasp).

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Anonymity and Online Gaming

Shan Lakhmani | September 29, 2012 I was making dinner one night while my roommate was playing Call of Duty on his PlayStation 3. As I was cutting onions, angry high schoolers were saying some very unkind things to him. By the time they had started to question his sexuality, I had started thinking: Why […]

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USS Rivet City – Presentation from Games for Change 2012

Katelyn Procci | July 23, 2012 When we were but two mere semesters into graduate school, Alen scoured my Facebook and made this. Well, a few years later, I was lucky enough to present RETRO’s work on our Rivet City mod at the 9th Annual Games for Change Festival. Rather than show off what we […]

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Quantified Smiles: Physiological Feedback and User Experience

Shan Lakhmani | July 14, 2012 When we create something—be it text editor, game, or even plunger—we create a user reaction to that item we’ve created. If you create a plunger with a three-inch handle, you are also creating a frustrating user experience. One must not only try to create a positive user experience, but […]

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Pre-Festival Summit: Federal Games Working Group

Jenny Vogel | July 5, 2012 Two weeks ago I got the opportunity to attend my first conference! It was the “Games for Change” 2012 conference in New York City. The first day was the pre-festival summit, which was an interesting experience, because it allowed all the people in attendance to gather together in a […]

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Games for Change 2012

Katelyn Procci | July 2, 2012 Two of us from RETRO, myself and Jenny Vogel, attended the 9th annual Games for Change last week held at NYU. It was a wonderful event, filled with really great speakers. Jenny also attended the pre-festival Federal Games Working Group earlier in the week, which she will be blogging […]

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It’s the Simple Things…

Alen Chao | May 11, 2012 These days, the gaming industry is dominated by the hype and flash of big development companies making blockbuster games. They were critical in the heydays when video games were just a budding hobby, and mostly responsible for the widespread use today. Every season, new games are coming out, rehashing […]

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Me and My Avatar

Shan Lakhmani | May 1, 2012 In a computer game, one must not only have some control over the environment, but one must also be able to leverage this control to accomplish a goal set by the game (Garris, Ahlers, & Driskell, 2002). While there are a number of ways to implement this control, one […]

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