Archive for Authors

Evolvement of Training Methods: The Tablet Era

Asli Soyler Akbas | March 3, 2012 Rapidly advancing technologies introduce new challenges and requirements for individuals on a daily basis. Whether it is a new household tool or software, individuals feel the necessity to look for solutions that would help them learn, understand or advance in their area of interest, forcing a demand in […]

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Navigation and Gaming

Katelyn Procci | March 1, 2012 In late 2010, James Bohnsack and I were tasked with summarizing the literature on navigation skills for an informal lab presentation. We were interested in finding a way to improve the shipboard navigation skills of Navy recruits as a part of our game-based training project with BBN for ONR. […]

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The Application of Light and Shadow in Splinter Cell: Conviction

Alen Chao | February 20, 2012 Warning: Contains Spoilers Color and lighting are two devices often used in the media to convey certain messages or highlight important aspects of the story. Video games did not fully utilize these devices outside of providing relative realism to an otherwise monochromatic game. Perhaps, that is due to the […]

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Digital ECALC Deployed

Katelyn Procci | February 10, 2012 Almost exactly one year since we began, this past Tuesday we wrapped development on the Digital ECALC project. Developed by the UCF Substance Use Research Group (SURG), ECALC stands for “Expectancy Challenge Alcohol Literacy Curriculum.”

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Research Assistants Needed!

Katelyn Procci | February 4, 2012 Are you interested in seeing how a research lab works? Would you like to experience science first-hand? The RETRO lab needs you!

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Flash builder containers with SWF files…

Greg Pardo | January 27, 2012 Here at RETRO Lab we like to get things done right the first time. This post is for any programmers out there who struggle with flash containers. First let me begin by saying that as a developer, you don’t always know how the client will be using what you’ve […]

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New semester, new projects.

Katelyn Procci | January 13, 2012 It’s been an extremely productive winter break. We finished up some of our development projects, finished a paper reporting on a study from our Game-Based Training research effort, edited a few other potential publications, and wrote a few grants. We’ve also been updating the website with information. Now we’re […]

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Can opening cinematics enhance learning?

Shan Lakhmani | January 5, 2012 Like many others, I remember, years ago, watching the opening cinematic for Final Fantasy VII for the very first time and knowing that we had entered a brand new age. Since then, video games have been using more and more elaborate opening cinematics to entice people to play the […]

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Garden Defense wins Best Student Game at 2011 SGS&C!

Katelyn Procci | December 3, 2011 It has been a busy, busy week. RETRO has been at I/ITSEC to show-off two of our minigames, Garden Defense and Devil’s Advocate, both of which were finalists in the 2011 Serious Games Showcase & Challenge.

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Developing Serious Games

Katelyn Procci | October 31, 2011 You should always be proud of your work, no matter what you do. Serious games research labs, such as my own, provide a unique opportunity with respect to this. Aside from being able to create a piece of art (yes, I’m one of those games-as-art types) that people enjoy […]

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