Archive for Authors

Augmented Reality Serious Games

Katelyn Procci | April 11, 2012 Augmented reality (AR) involves somehow supplementing the real world, often by overlaying virtually-generated information and animations onto real-time video of the actual environment. AR using head-mounted displays has long-been implemented1. In recent years, however, the technology required for augmented reality (cameras, processing power, video cards, and displays) has become […]

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New Project: ASPIRE

Katelyn Procci | April 7, 2012 ASPIRE is our newest project. It is both a research and game development effort. ASPIRE, which stands for Architecture for Stress, Performance, Inoculation, Resilience, and Endurance, is a project funded by the Office of Naval Research to promote the development of mental toughness in Marines.

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To simulate or not to simulate?

Corina Lechin | March 23, 2012 Today’s games and simulations allow one to see, be, and experience anything programmers and graphic artists can create. Skyrim is a great example of a game that allows you have unique experiences.

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Evolvement of Training Methods: The Tablet Era

Asli Soyler Akbas | March 3, 2012 Rapidly advancing technologies introduce new challenges and requirements for individuals on a daily basis. Whether it is a new household tool or software, individuals feel the necessity to look for solutions that would help them learn, understand or advance in their area of interest, forcing a demand in […]

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Navigation and Gaming

Katelyn Procci | March 1, 2012 In late 2010, James Bohnsack and I were tasked with summarizing the literature on navigation skills for an informal lab presentation. We were interested in finding a way to improve the shipboard navigation skills of Navy recruits as a part of our game-based training project with BBN for ONR. […]

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The Application of Light and Shadow in Splinter Cell: Conviction

Alen Chao | February 20, 2012 Warning: Contains Spoilers Color and lighting are two devices often used in the media to convey certain messages or highlight important aspects of the story. Video games did not fully utilize these devices outside of providing relative realism to an otherwise monochromatic game. Perhaps, that is due to the […]

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Digital ECALC Deployed

Katelyn Procci | February 10, 2012 Almost exactly one year since we began, this past Tuesday we wrapped development on the Digital ECALC project. Developed by the UCF Substance Use Research Group (SURG), ECALC stands for “Expectancy Challenge Alcohol Literacy Curriculum.”

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Research Assistants Needed!

Katelyn Procci | February 4, 2012 Are you interested in seeing how a research lab works? Would you like to experience science first-hand? The RETRO lab needs you!

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Flash builder containers with SWF files…

Greg Pardo | January 27, 2012 Here at RETRO Lab we like to get things done right the first time. This post is for any programmers out there who struggle with flash containers. First let me begin by saying that as a developer, you don’t always know how the client will be using what you’ve […]

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New semester, new projects.

Katelyn Procci | January 13, 2012 It’s been an extremely productive winter break. We finished up some of our development projects, finished a paper reporting on a study from our Game-Based Training research effort, edited a few other potential publications, and wrote a few grants. We’ve also been updating the website with information. Now we’re […]

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