Archive for Authors

Can opening cinematics enhance learning?

Shan Lakhmani | January 5, 2012 Like many others, I remember, years ago, watching the opening cinematic for Final Fantasy VII for the very first time and knowing that we had entered a brand new age. Since then, video games have been using more and more elaborate opening cinematics to entice people to play the […]

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Garden Defense wins Best Student Game at 2011 SGS&C!

Katelyn Procci | December 3, 2011 It has been a busy, busy week. RETRO has been at I/ITSEC to show-off two of our minigames, Garden Defense and Devil’s Advocate, both of which were finalists in the 2011 Serious Games Showcase & Challenge.

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Developing Serious Games

Katelyn Procci | October 31, 2011 You should always be proud of your work, no matter what you do. Serious games research labs, such as my own, provide a unique opportunity with respect to this. Aside from being able to create a piece of art (yes, I’m one of those games-as-art types) that people enjoy […]

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RETRO’s Devil’s Advocate awarded bronze at 2011 Serious Play conference

Katelyn Procci | August 29, 2011 In competition against international and large corporate software developers, UCF RETRO Lab landed a Bronze Medal for their student entry in the Government/Military category at the 2011 Serious Play Conference held earlier this month in Redmond, WA at the DigiPen Institute of Technology for their work on Devil’s Advocate. […]

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Modding Fallout 3’s Rivet City for Shipboard Navigation

James Bohnsack | August 25, 2011 As part of RETRO’s Game-Based Training research effort for the Office of Naval Research via Raytheon BBN Technologies, Fallout 3 a popular commercial off-the-shelf video game, was modified into a virtual environment used to test shipboard navigation skills.

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