Archive for Development Update

Selective Mutism App at FLAVRS 2013

Katelyn Procci | March 30, 2013 On Monday, March 18, 2013, the Selective Mutism app was shown at the Florida Academic Virtual Reality Showcase (FLAVRS) here in Orlando. This event was a part of the IEEE Virtual Reality 2013 conference, which had nearly two-dozen stations featuring VR-related work from a variety of Florida-based universities.

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New Project: ASPIRE

Katelyn Procci | April 7, 2012 ASPIRE is our newest project. It is both a research and game development effort. ASPIRE, which stands for Architecture for Stress, Performance, Inoculation, Resilience, and Endurance, is a project funded by the Office of Naval Research to promote the development of mental toughness in Marines.

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Digital ECALC Deployed

Katelyn Procci | February 10, 2012 Almost exactly one year since we began, this past Tuesday we wrapped development on the Digital ECALC project. Developed by the UCF Substance Use Research Group (SURG), ECALC stands for “Expectancy Challenge Alcohol Literacy Curriculum.”

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Flash builder containers with SWF files…

Greg Pardo | January 27, 2012 Here at RETRO Lab we like to get things done right the first time. This post is for any programmers out there who struggle with flash containers. First let me begin by saying that as a developer, you don’t always know how the client will be using what you’ve […]

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New semester, new projects.

Katelyn Procci | January 13, 2012 It’s been an extremely productive winter break. We finished up some of our development projects, finished a paper reporting on a study from our Game-Based Training research effort, edited a few other potential publications, and wrote a few grants. We’ve also been updating the website with information. Now we’re […]

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Modding Fallout 3’s Rivet City for Shipboard Navigation

James Bohnsack | August 25, 2011 As part of RETRO’s Game-Based Training research effort for the Office of Naval Research via Raytheon BBN Technologies, Fallout 3 a popular commercial off-the-shelf video game, was modified into a virtual environment used to test shipboard navigation skills.

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