Archive for Research Update
New Project: ASPIRE
Katelyn Procci | April 6, 2012 ASPIRE is our newest project. It is both a research and game development effort. ASPIRE, which stands for Architecture for Stress, Performance, Inoculation, Resilience, and Endurance, is a project funded by the Office of Naval Research to promote the development of mental toughness in Marines.
Read moreNew semester, new projects.
Katelyn Procci | January 13, 2012 It’s been an extremely productive winter break. We finished up some of our development projects, finished a paper reporting on a study from our Game-Based Training research effort, edited a few other potential publications, and wrote a few grants. We’ve also been updating the website with information. Now we’re [...]
Read moreCan opening cinematics enhance learning?
Shan Lakhmani | January 5, 2012 Like many others, I remember, years ago, watching the opening cinematic for Final Fantasy VII for the very first time and knowing that we had entered a brand new age. Since then, video games have been using more and more elaborate opening cinematics to entice people to play the [...]
Read moreModding Fallout 3′s Rivet City for Shipboard Navigation
James Bohnsack | August 25, 2011 As part of RETRO’s Game-Based Training research effort for the Office of Naval Research via Raytheon BBN Technologies, Fallout 3 a popular commercial off-the-shelf video game, was modified into a virtual environment used to test shipboard navigation skills.
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