15 Aug 2013

The Lost Bee

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Katelyn Procci | August 15, 2013

Honey bees serve a critical agricultural role: They pollinate our food supply. Unfortunately, honey bees have been abandoning their colonies (known as Colony Collapse Disorder, or CCD) and mysteriously dying off in record numbers over the past decade. While a recent study has shed light on one of the potential causes of CCD, no one knows exactly why the honey bees keep dying. Read more

02 Aug 2013

Minigames for Mental Health

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Katelyn Procci | August 2, 2013

I’m pleased to announce that we recently published a new article in the Games for Health Journal. Titled “Minigames for Mental Health: Improving Warfighters’ Coping Skills and Awareness of Mental Health Resources”, this article reports on a validation study we conducted as a part of the Resilience Minigames research effort. Read more

28 Apr 2013

GameTech: Top Ten Research Findings in Games from 2012

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Dr. Alicia Sanchez & Dr. Clint Bowers | April 28, 2013

Introductory Note: The “Top Ten Research Findings in Games from 2012” was presented by Dr. Alicia Sanchez and Dr. Clint Bowers at the Defense GameTech Users’ Conference 2013 in Orlando on April 17, 2013. This blog post highlights the major findings from each paper. Read more

15 Apr 2013

IllumiRoom and Presence

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Michael Schwartz | April 14, 2013

There exists much speculation about when the next version of Microsoft’s gaming console, Xbox 720 (aka Durango), will release; however, the Washington based company has already released details about a next-generation immersive gaming system which extends gameplay beyond the television screen. Read more

30 Mar 2013

Selective Mutism App at FLAVRS 2013

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Katelyn Procci | March 30, 2013

On Monday, March 18, 2013, the Selective Mutism app was shown at the Florida Academic Virtual Reality Showcase (FLAVRS) here in Orlando. This event was a part of the IEEE Virtual Reality 2013 conference, which had nearly two-dozen stations featuring VR-related work from a variety of Florida-based universities. Read more

14 Mar 2013

Training the Workforce, Part 5: Feedback Motivation in Action

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Jen Loglia | March 14, 2013

This is part 4 of an on-going series of blogs on using games for training the workforce.

My boyfriend was sitting at the computer and called out to me “We should do this together.”  Naturally, I responded “Do what together?”  He replied, “Learn French.”  Nuh uh, nope, I did not want to do it, I said.  But then I peered at his screen, and on it was a simple request: Read more

28 Feb 2013

Training the Workforce, Part 4: Can I Get a Little Feedback?

Skilan Ortiz, Training the Workforce 1 Comment

Skilan Ortiz | February 28, 2013

This is part 4 of an on-going series of blogs on using games for training the workforce.

The first 3 parts of this Training the Workforce series has seen us take a look at transfer of training, the potential of using video game training, and how motivation can help transfer of training.  In part 4 we will discuss feedback; how it can help training in general, and why it helps video game training be so effective in particular. Read more

04 Feb 2013

Training the Workforce, Part 3: What Motivates Your Employees To Perform?

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Brian Eddy | February 4, 2013

This is part 3 of an on-going series of blogs on using games for training the workforce.

In my previous blog, I talk about my experiences with two organizations and the effectiveness of training types and feedback procedures presented to the trainee. This blog however, will diverge from the main topic of transfer of training to a minor tangent on the trainee/employee mindset when approaching the job tasks following training. Transfer of training is not only a contributor to a knowledgeable employee but it is highly important in instilling motivation. Read more

29 Jan 2013

Lift-Off! wins Best of Show Academic – Student at the 3rd Annual Serious Games and Virtual Environments Showcase!

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Katelyn Procci | January 29, 2013

The 3rd Annual Serious Games and Virtual Environments Showcase was held this past Monday (1/28/2013) in Orlando, Florida at the International Meeting on Simulation in Healthcare 2013, sponsored by the Society for Simulation in Healthcare. The arcade featured games from both academic labs and commercial organizations. During the awards ceremony, our prototype app for treating selective mutism won Best of Show Academic in the Student category. Read more

25 Jan 2013

The Case for Iterative Usability Testing

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Michael Schwartz | January 25, 2013

Imagine you’re trying out a new recipe for a sauce. The tomatoes and onions have been chopped and added, the fresh basil and thyme mixed in, and the mixture simmers on the stove. You’re left with nothing to do for several hours except clean up and maybe work on that bottle of Pinot Noir sitting on the counter. The kitchen smells great, but will your palate agree with your nose? Do you try a taste now or wait another three hours until the sauce is done and ready for consumption? Read more